Click or drag to resize

Standard Tools

This page explains some of the standard editing tools.

Working Plane

One of the most relevant helper in modelling is the working plane. On this plane the grid is laid out and new primitives and sketches are made. Even if there is always the possibility of changing the position and orientation of bodies, it is very helpful to have the plane and the snapping grid available when creating new bodies.

The working plane can be moved using commands in the Working Plane ribbon group in the Edit tab or using the context menu in the viewport. The three world maps are available as a default; the plane can also be aligned with a face, an edge or a vertex.

The work plane can also be saved in order to recreate it later in the same position. This is done by creating the auxiliary object Datum Plane using the corresponding ribbon button on the Model tab.

Tip Tip

The currently set grid spacing is displayed in its original size at the bottom right of the viewport, provided that it can be displayed in terms of size. When the mouse pointer is on this display, the grid spacing can be conveniently enlarged or reduced using the mouse wheel.


Transform is one of the most important tools. It works on bodies and offer the opportunity to change their position and orientation in the model.

The tool is started via the ribbon button Transform in the Edit tab, via the context menu in the viewport or via the keyboard shortcut T. The transform tool has two modes, which can be switched through by repeatedly pressing the buttons or the T key: move and rotate. The change is made by touching the axes, planes between the axes or circles and moving the mouse. By holding down the Ctrl key, the change is discretized to the stepping of the grid in move mode or to 5° in rotation mode.

Transform in move mode
Standard Tools Move Gizmo

The pivot has a special meaning: this is the point at which the gizmo originates, and at this point the rotation is carried out. A number of options are available for setting the pivot.

Another option is whether bodies referenced in the shape stack - so-called foreign bodies - should also be moved. This is necessary if the shape itself must not change.

Duplicate / Reference

The Duplicate and Create Reference tools also require some explanation. Both apparently lead to the same result at first: The selected body is twice in the model.

With Duplicate, the entire body including the entire shape stack is duplicated. If a change is made to the new or old body, this does not affect the other.

With Create Reference also a new body is created, but this refers to the shape of the original body. If the shape of the original body is changed, the shape of the new body also changes. Regardless of this, the new body can again accept new modifiers in order to further edit the inherited shape.

Shape stack of a Reference
Standard Tools Reference Stack